Lost Odyssey Enemy Boss
HP Element Type SP Gold
1,830 Fire Organic 0 0
Dropped Stolen Location
None None Sea of Baus
Susceptible To:
Immune to All Status Effects
Weak Against:
Element Water, Bio Killer Rings
Absorb Absorbs energy from the Magic Insects
Para-Flare Damages all party members and inflicts Paralysis

Boss Strategy

Boss 2.

Ideal preparations for this battle:


Bogimoray using his Absorb Ability

The fight will start with one Bogimoray and a bunch of Magic Insects fighting along side it. Each turn the Bogimoray will use Absorb to gain energy from the Magic Insects. If the Magic Insects spend their turn to attack you or use Force, consider yourself lucky. If they use Charge Magic, that's not so good. When the Bogimoray absorbs them, he gains significantly more energy from the Magic Insects that have charged themselves; and if he fills his Draw MP meter, shown in the upper-left, he'll hit you with Para-Flare, a vicious move that damages and paralyzes all of your party members (if they have Anti-Paralysis it only does damage.) The best way to handle him is to follow the old phrase of the best defense is a good offense. Have Kaim and Seth attack him each turn while Jansen repeatedly casts Aqua, if you have it. This should allow you to have Bogimoray down in two or three turns. You may want to have one of your party members use Zephyr to restore your team's HP before you finish him, as a second Bogimoray will appear with a full Draw MP meter as soon as the first is down.
Bogimoray 04

The Draw MP Meter is in the upper left corner

On your first turn with the second Bogimoray, have Seth and Kaim, on the front line, use Defend. If you have Guard Heal as a skill, all the better. You'll gain some HP. Jansen should use Aqua. When Bogimoray uses Para-Flare, Seth and Kaim should take 150 to 200 points of damage, while Jansen takes less than 100 due to your GC.

As soon as you make it through Para-Flare, use Kaim and Seth to cast Zephyr and heal your party up. You don't want to make Jansen do it, because by using Aqua, he is your heaviest hitter. Now on its next turn, Bogimoray may use a second Para-Flare; it just depends on whether or not enough of the Magic Insects have used Charge Magic. If he hits you again your party's HP will be really low. The good thing, however, is that all of the Magic Insects will then be out of their charge. So again, have Seth and Kaim use Zephyr while Jansen casts Aqua.

Once you find yourself safely in a position where you have HP and there is no Para-Flare coming the next turn, you can have them physically attack. With two physical attacks and an Aqua, you should be able to hit at least 650. So when Bogimoray's HP gets low, just go all out on him. So long as you can keep Jansen alive, the battle will be in your favor, and thankfully Seth and Kaim do a good job of shielding him from Para-Flare -- at least for the first couple of times. It may take a couple of tries, but you'll be able to beat the Bogimorays with this strategy at level 16 or so. Note that you don't need to kill the Magic Insects to end the battle. Information from German Dragon's FAQ/Walkthrough

[ALTERNATIVE]: Same strategy as above, but use Prism (takes 2 turns to cast) instead of Aqua, which will eliminate all the bugs after 2 castings (4 turns) as long as Jansen isn't interrupted. You can then finish off Bogimoray on the 5th turn. This approach is more straightforward as long as Jansen is not interrupted. You won't have time to heal before the second Bogimoray appears with this method, but you should be in decent shape, as long as everyone has paralysis immunity.

On the second Bogimoray, have Seth and Kaim guard while Jansen again uses Prism. Next turn Seth and Kaim heal with Zephyr, while Jansen finishes the first casting of Prism. Continue attacking Bogimoray for another two turns (swords and Prism). After the second Prism completes, Bogimoray should be close to dead (make sure to have Kaim equipped with Status Analysis so you can check). You'll want to have Seth and Kaim attack Bogimoray while Jansen uses Aqua (check Bogimoray health status before finalizing turn). If necessary have one of them heal and take an extra turn. When you beat Bogimoray the second time, any remaining bugs will die along with it.

Alternate StrategyEdit

Bogimoray is a worm-like creature that spawns Magic Insects with it (up to 5), that eventually respawn when killed. These Magic Insects can spend their turns charging magic, which the Bogimoray then uses to fill up a power meter. Once the meter is full, it releases a powerful attack that does significant damage and can paralyze the player's party. It is the cause of the leaking energy from Grand Staff, and inadvertently may have caused the meteor to crash at the beginning of the game.

Boss Strategy

Learn Anti-Paralysis with Kaim and Seth and then give the Yellow Band to Jansen. This will prevent Para-Flare from being debilitating. Equip a Flame Ring on Kaim and the Adamantis Ring on Seth (Bio or another Flame ring work equally well).

The First Bogimoray

Bogimoray is in the front row despite how it looks. Start the battle with an All-Barricade to reduce Para-Flare's damage from 200 to about 150 and attacking the Magic Insects with Kaim and Seth, making sure to kill one. With the Flame Ring, getting a Perfect with Kaim will likely kill a Magic Insect in one hit. Otherwise it will take both Kaim and Seth to kill each insect. With Jansen, cast Aqua at Bogimoray every turn. When you're down to three insects attack Bogimoray with Seth (equip an Aqua Ring), and continue killing insects with Kaim, around this time they'll start respawnig in earnest. If attacking with Kaim, Seth, and Jansen will kill Bogimoray, do it. You can kill this one without ever getting hit by Para-Flare.

The Second Bogimoray

Start killing Bugs with Kaim and Seth again down to three and then attack Bogimoray with Seth and continue casting Aqua with Jansen. You will get hit with Para-Flare, but thanks to the All-Barricade and the Yellow Band, you should take only about 100-150 Kaim/Seth and 20-30 Jansen. Continue hitting Bogimoray with Aqua and it will go down without using Para-Flare again.